2011-2014: Research Project Manager - « 3D Comfort and Acceptance » - 3D quality
This project consists in studying Human factors regarding 3D-stereoscopic content visualization, and designing a new grammar for 3D content creation. Study has been extended to 360 degree filming. The main goal of this research is to provide a more comfortable 3D content to the audience and avoid side-effects (nausea, headache, dizziness, itchy eyes, ...). Project funded by ANR (National Research Agency).
2011-2013: Research Project Manager - « 2D3D Convert » Project - 2D 3D reconstruction
« 2D3D Convert » Project consists in improving 2D3D conversion algorithms. Partners: Movie Director Jean-Pierre Jeunet, Movie director Luc Jacquet, Caméra Lucida SARL, Bonne Pioche, Digimage Cinéma. Project funded by the French Bank for Innovation (BPI)
2011 -2014: Partner for an European research project: SCENE 3D - Augmented reality -VFX
Development of innovative tools for Augmented Reality, Special Effects and 3D compositing. A new workflow for making CG merge more easily and faster using multiple sensors and cameras. Other partners : Arri (UK), Univ Hasselt (Be), HHI - Fraunhofer (G), Univ Surrey (UK), Barcelona Media (SP)
Below, example of set up for studying all kind of sources in order to reconstruct the real world in a new CG representation:

 |
Augmented reality computed almost in real time once the scene is reconstructed by our workflow (lightings, shadows, CG elements are merging perfectly with the real world) |
2013-2015: Research project "Y2013" : Use of Augmented reality and 3D-stereoscopic content for education
Some studies proved that 3D-stereoscopic content improve the speed of learning for student. We developped this project with the University of Marseille (France) in order to experiment contents and technique that could help professor to teach difficult concepts such as geometry, chemistry, and astrophysic. These three areas are really difficult to explain in 2D and on a blackboard. Associating Augmented reality and 3D-stereoscopic proved to be very efficient in learning concepts. (see picture of the content in the portfolio section )
2004-2005: Research Project Manager: « Golf-Stream » - Augmented reality for golfers
The goal of this project was to do the analysis of both the movements of swing in golf but also the morphology of trainees. This consists in a perfect tool for coaches in golf who wants to teach their trainees the optimal swing according to their morphology. Artificial intelligence can help to predict the optimal swing according to spread of weigth on trainee's body. Augmented reality content is overlaid to videos of trainees in order to better teach what to improve, for a better swing.
Partners: Media-Group Lagardère, French Federation of Golf, PGA (professional golfer association), INRIA. Funded by the CNC (national federation of cinema).
1998-2005: PhD thesis, then Expert Engineer and Manager of the laboratory « Mirages » – Inria (National Research Institute in Computer Science and Robotics).
In charge of 10 PhD and researchers on the following research themes: 3D tracking and recognition in video sequences, Clothes simulation and virtual animation, Motion tracking of human bodies.
1995-1997: Master’s internship at the University Of San Diego, California – USA.
Reconstruction of 3D object using multiple cameras. |